So, tonight's topic is, as read by the title, the favorite class of D&D players. From 1st edition to 5th edition, there are all sorts of races and classes. When I sat down to write this particular blog, I almost scrapped it and went with races. Why? Well, the simple answer is that it's because the handbook has always listed race before class and so it felt automatic to just do race before class. I decided that I wanted to break the mold of the handbook on this one.
We all know about the different methods of building a character when it comes to the handbook for D&D. We all know that you can also build said character with or without stats. Myself, and a good friend of mine who was all the man who introduced me to D&D, both feel that it is better to build the character then get your stats. But that's another topic for another time. The point is, you can come up with the concept, use the concept to stat out or vice versa and either use dice rolling or point build to make the character happen. The alternative is to build the stats and then conceptualize the character out from the stats. There are other methods that we won't discuss tonight but you get the idea.
Part of character building is determining the class of the character. What role do you want your character to play? The talky rogue, the academic mage, or the wisened warrior? I have noticed, in all my years playing, that (at least in the groups I've played in) people have a particular class they default to playing when a group is formed. Someone always plays the leader who is a fighter, someone else place the stabby stabby rogue, and me? I am almost always the magic user. I have run every variety of magic user there is out there. From an RP stand point, I have hit all the nails on the head and some twice or three times in a single build. In recent years, my preferred role is the academic wizard. This might stem from the fact that I have one particular DM who thrives on insuring the party has to spend their money to control their funds. He would make sure that we usually had to spend our money on finding knowledge. This was because he, like me, likes to run low magic powered campaigns. This meaning that there weren't a ton of magic items laying around. Even in combat resolution, any loot was usually gems or art work, and sometimes a potion or magic ring but not very often. He learned quickly that the party is more likely to build their own items or to go try and buy what they want over just taking the loot they have. (Our group was, pardon my language, a bunch of greedy mother fuckers.) One way to control that was to charge exorbitant prices on magic items. The more powerful then the more expensive and some things you just couldn't find. Personally, I liked that idea. It keeps the party from going in to god mode and becoming incredibly invincible. His other way of controlling funds was that he never knew a party to have an academic. Well, until I started playing under him anyway. Once I learned how the game worked, I decided that I needed to make myself as useful as I could to the party. I wanted to do it outside of combat. As a result, my last iteration of a mage, in this group, was an academic. He had knowledge out the yin yang! My knowledge arcane (this was a 3.5 setting) was, without rolling, a +42 or something ridiculous like that and my knowledge nobility/royalty (which was my lowest skill in knowledges) was +30. In effect, when we needed to know something, I knew it. Now this was simple to do because it was in Dragonlance so knowledge was easy to setup. This did not make the game much easier but it did mean we weren't constantly doing research because I could usually answer the questions that were asked.
I have always loved mages. I like running rogues, paladins, druids, or even warriors. My favorite, however, has and always shall be mages. I ask you, tonight, what is your favorite class and why or even tell me a story about why.