Ok, so far, the Sundays have fallen through. Life has happened and we are trying to juggle everything so that we can manage to find time to meet. Until the dust settles and we get a good time down, Sunday's with 5e is not an option for blogs. At the moment, that's a good thing with as much stuff is going on. This also, however, means that Monday's 5e review of the previous game session will have to take a back seat for a while.
However, I want to keep the Monday blog postings coming and I want to keep them Dungeon's and Dragons related. In an effort to make this fun and light, I plan to pick something I find interesting regarding D&D and make some observations about it. I am hoping to inspire discussion in the ranks and see what other people thing.
Tonight's topic: 3.5 Character design (Overpowered?)
Ok, so all my D&D nerds out there have varying opinions on this matter and I know some I agree with and others I do not. Hey, we are all welcome to our own opinions. I'll start with an explanation of my introduction to D&D. There was a small group of six of us when I started and it was way way back during second edition. Everybody had their fancies and ideas and by the time I was shown the light of RPGs by way of D&D, the idea of home brew classes was already old school as were some house rules. Still, I bought my first handbook and read it cover to cover probably six or seven times inside of a week. When I made my character, there was no such thing as a point by method, that I know of; it was simply roll your dice and go with the raping that followed. My first character was an elven mage. I know, shocker right?! Who knew that my mage obsession started so many years ago with D&D 2nd ed.
My life moved forward and 3e and 3.5e came out. And I hadn't kept up cuz most of our group had moved one in some form or fashion and life took over. I met a now close friend, and he and a couple of my other friends introduced me to 3.5 and I got stuck playing the Cleric. The one thing I NEVER, and I mean EVER, ran in 2nd Ed was a damn Cleric. I had learned to hate the healing bastards and never cared for them. If I was running the Cleric, then the party was t-total fucked!.
My first 3.5 character was a gnome named after a body part. His name was Gnefron. (Go on, giggle, I'll wait.) He was a diminutive 3'4" war priest. I sucked at combat but by god I could heal the shit out of you when I was done. That game didn't last long, as is often the case with most of my groups. BUT, my world moved forward and I discovered all the rules and got caught up and learned about all sorts of things, as a player and then as a DM. I learned all about PRCs (Prestige Classes) and the many different ways to dick around with a character. Hell, at one point, I had developed an archer style rouge that was throwing 5D8 and around 10D6 on his first round of combat, and then 5D8 and 5D6 for each attach after that. It was a scary character. Thus, here comes my question to you guys:
Point buy vs Dice Rolling - What do you prefer? And of all the editions (even in 5e for those that have played) what is the easiest to create an OP character and how would you break the torque wrench to do it?
Oh and it's time for another Shadow Squadron plug:
Come play tomorrow night from 7pm to 9pm
Johnson City – Johnson City Plaza Shopping Center
2116 N Roan St – Suite 7
Johnson City, TN 37601